This paper documents the process of modifying First Person Shooter video game assets to produce satirical interactive work and expressive-reflective personal space. As virtual space colonizes spheres of diversion, education, and work we come to acknowledge it as a form of literacy, but if we are to accept its utility we must then consider the issue of accessibility -- Is this a medium that we as individuals can author? What of the place of Machinima in disseminating this work? In the following pages I intend to explore the potential immediacy of game modification as revealed by work on my thesis project. At issue is the degree to which the practice enables an individual to exploit malleable game space to address social satirical and internal, reflective issues - Virtual space as reflective space.;Keywords: Virtual Space, Game Modification, Half-Life 2, Vignettes, Satire, Editorial, Opinion, Sketch, Machinima. |