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Research And Development Of Museum E-learning List Based On WeChat Applet

Posted on:2021-04-19Degree:MasterType:Thesis
Country:ChinaCandidate:M LiFull Text:PDF
GTID:2438330626454250Subject:Education
Abstract/Summary:PDF Full Text Request
One of the most important functions of a museum is education.As an informal learning environment,museums are an important supplement to formal learning in schools.Museum worksheet is the bridge between museum learners and museum exhibits,it plays an important guiding role for learners in museum learning.In this study,the study of the worksheet of museums at home and abroad through the literature research found that most of the studies of study lists at museums at home and abroad are mainly based on science and technology museums,and lack of studies on study lists of literature and history museums.With the development and popularization of Internet communication technology and mobile devices,"Internet +" has penetrated into various fields,especially the WeChat mini-programs that appeared in 2017,with its "no download,easy to use,based on WeChat" features,it is fast enter all walks of life.This research through the study on software tools to assist museum learning at home and abroad found that,the main software are Museum Applications,and those applications mainly used for the display of museum exhibits,supplement of audio and video resources,online virtual museums,supplementary explanations of exhibits(text and voice),map navigation,event reservation,etc.and there are few cases to use the application as the carrier of museum electronical worksheet.Given the above analysis,this research mainly adopts the research methods of development research and quasi-experimental research to explore the application effect of museum electronical worksheet based on WeChat mini-program in museum learning,and it mainly discusses the influence of electronical worksheet on learner's learning interest,learning initiative and learning effectiveness in museum learning.So this research is mainly divided into two parts: the first part is the design and development of the museum electronical worksheet based on WeChat mini-program using development research method;the second part is to use the quasi-experimental research method to practice the application effect of the museum electronical worksheet based on WeChat mini-program in museum learning,so as to verify the effect of using the electronical worksheet.The mini-program development part of this research follows the principle of combining local development with server publishing,using WeChat developer tools to complete the front-end development of mini-program,and combine the Spring framework and Spring Boot framework to complete the building of the mini-program functional framework.And then through calling and customizing API interface,complete the functions of gamification learning,taking photos,online interaction,etc.in the mini-program.In order to verify the effect,this research puts the developed mini-program into the museum's practical application,and uses quasi-experimental research to quantitatively measure the learning initiative and learning interest of the two groups of participants.This research measures the learning effect of participants using different forms of worksheet through personal meaning mapping.The study results of this research show that the museum electronical worksheet based on WeChat mini-programs,because of its gamification,timely feedback,and online interaction,improves learners' learning interest and learning initiative in literature and history museums,while also improving learners learning effectiveness,museum electronical worksheet based on WeChat mini-program can have a positive impact on museum learning to a certain extent.
Keywords/Search Tags:Museum electronical worksheet, Museum learning, Gamification learning, Wechat mini-program
PDF Full Text Request
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