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Research And Creation Of Game Art Design Based On The Monster Culture Of Shan Hai Jing

Posted on:2021-02-20Degree:MasterType:Thesis
Country:ChinaCandidate:D M ZhangFull Text:PDF
GTID:2428330611467751Subject:Industrial design engineering
Abstract/Summary:
In the era of electronic networks,with the declining mode of book reading,animation games and film and television works have become one of the main ways for young people to understand and recognize traditional culture.In the context of panglobalization,Western theological systems such as Greek mythology,Nordic mythology,the biblical system,and foreign cultures such as Japanese mysterious culture in East Asia and Korean shamanic witchcraft culture,etc.,wrapped in the outerwear of digital entertainment,quickly poured into China,such as Athens Images of foreign monsters such as Na,Odin,vampires,elves,and goblins frequently appeared in games,films,animations and works,which had a huge impact on the cultural cognition of domestic youth groups.The Chinese god culture is mainly reflected in classical classics such as "Shan Hai Jing","The Romance of the Gods","Journey to the West","Liao Zhai",etc.However,due to the lack of reading of many domestic youth books,in addition to being familiar with Erlang God,Nezha,Niu In addition to the classic characters such as the devil,there is a general phenomenon of insufficient understanding of the traditional monster culture system in the country.How to reflect the inheritance of traditional culture in animation games and film and television works is a new issue of cultural protection.Chinese monster culture has a long history and has its uniqueness and cross-border influence.It is a major component of Chinese traditional culture and has a huge impact on the development of monster culture in East Asia."Shan Hai Jing",as the ancient Chinese monster book in the pre-Qin period,has a particularly important position in the study of Chinese monster culture,and has extraordinary document value and representative significance.As the game industry has sprung up in the electronics industry and has become the most popular and young emerging industry,the game itself has also become an important medium and carrier of cultural communication,providing a viable platform for the inheritance of monster culture.At the same time,the accumulation of profound traditional culture can also provide rich resources and reference for the development and in-depth development of domestic online games.As the most intuitive part of the entire game,game art has a direct impact on the overall sense and quality of the game.Due to its unique visual communication characteristics,it often becomes the standard for players to judge a game.This topic explores and summarizes the monster culture in the "Shan Hai Jing",organizes and summarizes the monster images in it,and conducts an in-depth analysis and display of cases that use god culture as the carrier in modern game design.Design principles and methods.Discuss from the perspective of "how to combine modern emerging game design with ancient traditional monster culture to achieve innovative design and achieve a certain cultural communication effect",and summarize a set of feasible design strategies and theories as guiding principles for design creation Is the research purpose of this topic.The main content of the research in this article has seven parts: The first part mainly introduces the relevant research background and significance of the paper,displays and analyzes the product status and theoretical research directions at home and abroad,and introduces the research methods and theoretical frameworks related to the topic;The second part mainly introduces the ancient book "Shan Hai Jing" and the monster culture contained in it,and explains in detail the origin,development,connotation and external influence of the monster culture in the "Shan Hai Jing";the third part introduces the characteristics of the monster image in the "Shan Hai Jing" Based on this,I conducted an integrated and inductive analysis,introduced its expression techniques,aesthetic characteristics,and overall characteristics.At the same time,I comparatively studied the modeling differences and the texture of the monsters in the picture books based on the ancient books of "Shan Hai Jing" in various periods.The role modeling design is used as a reference;from the perspective of reality,the fourth part mainly explains the theoretical support of the feasibility of inheriting the traditional monster culture based on the game,and the original painting,UI and beauty declaration of the monster culture element in the modern game art design.The specific application of the aspect is used for in-depth introduction and case analysis,according to Stocktaking phase with game art is insufficient and problems of cultural heritage induction occurs.At the same time,to undertake the above,a comparative study and analysis of the image of the monster in the ancient and modern picture books and the application of modern game characters,summed up the differences and connections between the two,and extended the reference and reference value of the picture book for character creation Part of it is the user research stage,through user interviews and questionnaire surveys to conduct user psychology and intention analysis,verify the feasibility of game communication culture and determine the user's game willingness and design style tendencies,as the following design strategy and final design The output is for design-oriented induction;the sixth part gives a brief overview and analysis of the corresponding typical cases of modern European,American,Japanese,Korean and Chinese game character design features,and summarizes the design principles and methods of monster cultural elements in modern game character design In order to help the completion of the later role design;the seventh part is the output stage of the game product,based on the results of the user research above,based on the background plot description and the construction of the game framework.Guided by the summarized design strategy,the final output is a set of game character designs based on the traditional Chinese monster culture of Shan Hai Jing.
Keywords/Search Tags:Monster culture, Game Art, role conception, Design Strategy
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