Font Size: a A A

Design Practice Of Popular Science Adventure Game About "Chang E Project"

Posted on:2020-04-04Degree:MasterType:Thesis
Country:ChinaCandidate:X L ChengFull Text:PDF
GTID:2428330605980554Subject:Engineering
Abstract/Summary:PDF Full Text Request
Popular science education is an important way to improve the quality of national science.With the development of mobile devices,great changes have taken place in the means,methods and strategies of popular science education,especially game applications play an important role in mobile devices.The emergence and development of popular science games is an excellent platform to help children use fragmented time to learn scientific knowledge."Chang e project" is a strategic project for China to explore space,which is of great significance to the promotion of China's comprehensive national strength,the dissemination of traditional culture.In order to improve children's interest in learning Chinese aerospace culture,this paper mainly studies the design blueprint of "Chang e project",the popular science adventure game "Luna C Plan" is designed with the help of wechat applet of mobile terminal,the popular science knowledge of "Chang e project" will be elementalized and symbolized,so as to be applied to the game plot and interactive operation,it provides children with a relaxed and pleasant atmosphere of popular science culture.It is of great significance to the innovation and development of science popularization,the spread of space culture and the improvement of national science quality.The main work and conclusions are as follows:(1)The concept and composition of "Chang e project" and adventure game are analyzed.Combining the knowledge of "Chang e project" with the characteristics of adventure game,this paper analyzes and puts forward the relevant characteristics of "Chang e project" popular science adventure game,which provides ideas and guidelines for the later design and development of popular science adventure game "Luna C Plan".(2)Put forward the overall design strategy of the popular science adventure game "Luna C Plan".Taking the children over 6 years old as the research object,and the design idea of "Luna C Plan" was determined according to the experimental results;Finally,the simple interaction and hierarchical interface logic are set for the target children to complete the design process of science popularization adventure game of "Luna C Plan".(3)Design,develop,test and promote the popular science adventure game "Luna C Plan".This paper analyzes and designs the interaction design,key game modules and game elements.The results show that the "Luna C Plan" can meet the needs of children's knowledge in the field of space,and achieve the goal of popular science.
Keywords/Search Tags:Scientific quality, Aerospace culture, Chang e project, Adventure game, Popular science game
PDF Full Text Request
Related items