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Penetration With Virtual And Reality

Posted on:2021-01-17Degree:MasterType:Thesis
Country:ChinaCandidate:X HeFull Text:PDF
GTID:2428330602965567Subject:Journalism
Abstract/Summary:PDF Full Text Request
Since the emergence of online games,with the development of broadband speed in China,the development of 4G network technology,and the overall improvement of intelligent hardware performance,the platform and production level of online games have continued to increase,and their real simulations of real life have become more realistic and comprehensive.And gradually create a virtual space for the players,so that game users can be more thoroughly immersed in spirit.However,space and behavior are a two-way interaction process: game designers,producers,and game players use real space as a model to build a gradually simulated online game virtual space from different levels through a series of behaviors.The reverse effect,the long-term immersion of players in the network virtual space will continue to affect the personality,psychology and behavior of game players.At the same time,with the rapid development of the online game industry,the online virtual space constructed based on the real space also reacts to reality to a certain extent,playing an important role in capital integration and cultural soft power competition.From the perspective of Lefebvre's space,the thesis takes the interaction between virtual space and real space of online games as the starting point,and studies its impact on real space,so as to explore how the virtual space and real space of online games coexist in harmony and develop resonance.The first chapter of the thesis explores the space practice of online game virtual space from the physical level through a review of relevant literature and materials,and analyzes the physical form of the virtual space of online game construction,the main body and its three basic characteristics.The second chapter conducts in-depth research on a variety of representative online games,discusses the spatial representation of online game virtual space on a spiritual level,and analyzes how the cultural value inherent in online game virtual space can draw nutrition from real space and use it well.And then how to carry online games for cultural dissemination.The third chapter of thedissertation analyzes the game behaviors and interaction behaviors of game players as a whole,and discusses how the virtual space of online games as a reproducible space used by game players is passively occupied and experienced from the perspective of life.The mode of codec and information interaction and its unique effect on the construction of virtual space for online games.Chapter 4 combines the current realities and in-depth interviews with game players,analyzes how online game virtual space reacts to real space,and discusses how online game virtual space can further affect the player's actual behavior,psychology and personality development.Psychology extends to real space.Based on the above research foundation,the thesis further explores how the virtual space of online games develops and how to interact more harmoniously with the real space in Chapter 5.It is devoted to putting forward some targeted and referenced online game design and development suggestions.The construction of virtual space for online games is the construction of multiple subjects,which is based on the construction of real space.Its operation and development are not only affected by real space,but also react to it,and have a realistic impact on game players with dual identities.Understanding the construction process of online game virtual space and its interaction with the real space and its impact is beneficial to the healthy development of the online game industry and can also provide reference for the harmonious interaction between online game virtual space and real space.
Keywords/Search Tags:virtual space for online games, Henry Lefebvre, gamification, development resonance
PDF Full Text Request
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