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Research On Distance Of Acceptance In Role Experience Type Television Programs

Posted on:2017-08-28Degree:MasterType:Thesis
Country:ChinaCandidate:R MaFull Text:PDF
GTID:2348330503996002Subject:Arts
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Objective reality gives different societal attributes to real individuals, as their differences of identities form peculiar social experiences. To those life experiences that they can't touch or be present in, real individuals will show fairly high mental expectations and desires. Nowadays, subjective expectations are perfectly integrated with objective reality by television programs of role experience. Different from those TV reality show programs like performances, talent shows and blind dates, role experience is mainly based on objective reality, intensifying those programs participants' real experience to role exchange under presumed situations. The programs exactly brings familiarity and strangeness of “living in somewhere else” to participants and audiences, and also co-existence of reality and imagination, complementation of truth and illusion, as this is a “dislocation” different from reality.To the research on distance of acceptance in role experience television programs, Arnheim's art and visual perception as well as Robert Mckee's construction theory about stories have valid theoretical guidance function. Specifically speaking, the selection and construction of materials in the programs can be regarded as a combination with tendentious “model of force”. Through simplification and collection, selection and variant of objective original materials, mutual balance between the inherent tensions of those components can be achieved. Similarly, the structure, which is also a selection, is a form. To achieve the architecture of events in programs, it means combining characters under situations, conflicts between events and transformation of values and turning them into a “meaningful form” with strategic importance. The programs form is the precondition and basis of reducing or separating the consciousness acceptable distance between audiences' subjective experience schematism and objective vision; as a stimulant of imagination, it brings audiences' imagination into value of unfamiliar experiences and leads the imagination to developing in the scheduled directions. The performance isn't only reflected in the composition of programs' materials, but also audiences' visual perception in reading activities. Vision scheme will interact with audiences' objective acceptance, forming visual perception complementation with “heterogeneous isomorphism”, which creating a full program creation process. From real participation and experience to adjoined consciousness when bodies are absent from, audiences can choose a most appropriate psychological state for themselves taking in materials to feel pleasant sensation. Through dramatic defamiliarization to programs' original materials, breakages and dislocation between the “model of force” constructed by programs and audiences subjective experience schematism will be formed, which breaks the psychological “equilibrium mechanism” accepted by audiences before and forms new visual perception parallelism to prompt them to find “equilibrium”, achieving homogeneous identification or heterogeneous difference between subjects of practical significance during programs material selection and consciousness acceptance of audiences.Based on analysis of components of those role experience television programs, this paper focuses on audiences' acceptance psychology; that is, through the research on effectiveness of delivering and receiving distance between visual texts and audiences' perception, it reflects on acceptable effect to role experience television programs and thinks about how to attract audiences and improve audience rating as well as how to highlight programs' characters under the background of the serious homogenization phenomenon.
Keywords/Search Tags:Role Experience, Programs Construction, Acceptable Distance
PDF Full Text Request
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