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The Design Of Wearable Smart Devices Based On Interaction Design Theory

Posted on:2016-04-14Degree:MasterType:Thesis
Country:ChinaCandidate:W Y HanFull Text:PDF
GTID:2308330470475828Subject:Mechanical engineering
Abstract/Summary:PDF Full Text Request
Just as many manufacturers and enterprises were looking for new developing paths in view of the gradually saturated PC terminal market and the very mature cell-phone mobile clients market due to the development of the Internet, smart wearable devices represented by Google Glass came into the sight of the public and has gained rapid popularity in recent two years. With the initiation of chips with high-performance and low power consumption as well as the development of techniques such as various sensors and wireless communications, wearable smart devices have been transformed from conceptualization to commercialization. Since the current mobile Internet industry has transferred from pure single function realization to cross-platform and cross-device and further to the multi-device response design, wearable smart devices began to present diversified forms, showing important research value and application potential gradually in many fields as industry, medical treatment, education, entertainment, military and so on. Facing the emergence of wearable smart devices, designers usually copy the previous design experiences influenced by their behavioral habits and cognitive inertias rather than make full use of the advantages brought by new forms and new techniques to design on the basis of the rich application situations of mobile devices.This topic researched the innovative designs probably brought by wearable smart devices from perspectives of interactive design and user experience design and designed a smart scenic spots guidance watch through goal-directed design method. Product design was mainly started with two orientations: one was the appearance design for the smart watch, analyzed the advantages of integrating smart watch into scenic spots guidance and designed the product appearance and application situation based on user-oriented researches; the other is soft and hard ware interactive design for the smart watch, taking the Palace Museum as example, designed the application prototype for the smart watch on the basis of researches on current guidance applications and then evaluated its usability. Cooperate response between hardware interaction and software interaction was kept during the whole design process in order to meet users’ needs about the product to the largest extent.
Keywords/Search Tags:wearable smart devices, smart watch, scenic spots guidance, interaction design, goal-directed design, user experience
PDF Full Text Request
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