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The Study On Subjectivity In Online Games

Posted on:2015-03-17Degree:MasterType:Thesis
Country:ChinaCandidate:S M YangFull Text:PDF
GTID:2298330431458851Subject:Chinese Modern and Contemporary Literature
Abstract/Summary:PDF Full Text Request
Cyber World provides a new social life and communication space. The Online Games, as one kind of new network media, is becoming a part of our everyday life. It is a virtual space, a spiritual space and a cultural space, which relies on the new technologies but beyond the technology itself at the same time. It constructs a fast growing mass cultural world, which has a lasting impact for the new information, culture and subject.Online Game Players involved in constructing and changing the online game cyber world by playing activities. This prompted people to reflect on and review subjectivity, and guide us to a clearer and a deeper understanding of identity in the online game. As a representative of the cyber world space, together with player’s activities, it makes a accomplishment of subjective construction and self identity. Hope this research will lend us to a better understanding of the new subject during the Internet era.
Keywords/Search Tags:Online Games, Subjectivity, Subject Construction, Identity
PDF Full Text Request
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