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The Design And Research Of Game Which Based On The Sensuousness Of Children

Posted on:2013-05-01Degree:MasterType:Thesis
Country:ChinaCandidate:Y Q WangFull Text:PDF
GTID:2298330392960066Subject:Art of Design
Abstract/Summary:PDF Full Text Request
With the rapid development of network communication technology, visit thewebsite has became an indispensable part of people in their daily lives. How to designand making, according to the user groups, to create a more user-friendly interfacebecome the top priority of today’s web design.Special groups of children as users of the page, due to their limited cognitiveability, the ability to judge things, lack of self-protection awareness, behavior andvalue orientation are highly sensitive to external influences has given rise to a higherdegree of social concern. The author through the design of the survey on children’scognitive ability, aesthetic ability, mobility, ability to learn in-depth discussion ofanalysis and summary of the physiological and psychological characteristics of thechildren, and as a basis for establishing a children’s game interface user model. Ishoped that through the user’s perception, design a truly meet the needs of thechildren’s emotional game interface to make up for the lack of children in thepsychological and physiological.The entire thesis is divided into seven sections. First web design and children,the web interface environment websites in China and the problems in the children’sWeb game interface design, to clarify the significance of the research is on the webinterface design approach in line with people’s emotions and ease of use of research toaddress the problems in Chinese children’s games interface design. On the text,graphics, images, animation and other visual elements in the second part of the article,Web art design and its related concepts are defined and audio-visual form in the webinterface design elements, in the children’s web interface design application of designprinciples. In the third part of the basic perceptual characteristics of the user’s memoryof knowledge expression, thinking and understanding of the interface and learn theoperating characteristics and operating a number of features of the error analysis, sothat pages designed more to meet the aesthetic needs of children andinteractive desire. In the fourth part, by the way of the design of the survey onchildren operating psychological interviews and observations, analyze and summarizethe user data and questionnaire design, analysis results, the user task model and cognitive model. In the fifth part, by the model, the combination of the foregoingsummary of the design methods and principles to determine the interface designguidelines for interface design. I system in Part VI Conclusion summarizes thechildren’s perception of the game interface design research-based innovation anddesign ideas to develop the future development of the child web game interfacedesign, to provide a reference for future children web design. The last part of theappendix is the subject of the design survey data, which involved: the subject ofdesign, user surveys, model, and questionnaire design statistical analysis of thequestionnaire and survey summary.
Keywords/Search Tags:Web design, Game interface, Children’s perception, User modeling, Design survey
PDF Full Text Request
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