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The Analysis Of Heroism In The Electronic Games

Posted on:2016-08-13Degree:MasterType:Thesis
Country:ChinaCandidate:M M WuFull Text:PDF
GTID:2297330470978241Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
No matter facing to the preschoolers or the adults, we should use ourselves hero in the games, rather than letting the value of the Western countries to permeate every corner of the national patriotism and render people to admire the value of the Western countries.The purpose of this dissertation is to publicize the value of ourselves nation throughout analyzing the culture of foreign games and how did the heroism in the value of nation permeate into our and other nations, thus basing on researching how to redesign the character of hero with the representational and typical nature throughout the games, to publicity the national heroism and analyze how to build up a system of culture protection on the game’s platform.The research method is that, firstly discussing how did different game engines influence the vraisemblance and the strong and the weak of the vision in games and by analyzing and comparing engines; and then, analyzed the permeability and the influence throughout the existing hero characters in Europe and America, following the documents and the analysis on the Internet. Researched and analyzed our national hero characters basing the above-mentioned, included how to make the character be designed much more typically and uniquely, and how to make them to be impression throughout the games and the mass media like movies and animations widely. The desired research achievement is that the design method could be used effectively and render our national hero characters’ design could be recognized extensively, and enhanced patriotism emotions and the value of nation.
Keywords/Search Tags:Game Engine, Heroism, Design of Hero, Audience of Games, Game’s Culture
PDF Full Text Request
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