Font Size: a A A

The Isomeric Analysis Of Game Players’ Identities

Posted on:2015-01-29Degree:MasterType:Thesis
Country:ChinaCandidate:H WangFull Text:PDF
GTID:2268330428968240Subject:Design
Abstract/Summary:PDF Full Text Request
Video games as digital technology most symbolic form, video game space has a different characteristic of other virtual spaces, and has been rapid development. For players, the game space has become a real-life parallel to another space, and then becomes a true part of life that cannot be replaced. The significance of the game for the players beyond entertainment or just passing the time, the game is a new spatial experience. This paper will compare inductive and deductive analysis methods to analyze video games require players to participate and provided the ideas to complete space practice. The game has its cultural and aesthetic attributes. The highly exploratory of game space was the foundation of self-build of the players. People have the fictional selves before video games appear and exist in people’s imagination. The emergence of video games lets people’s fictional selves live in game space, as exists entities, although this exists is dependent upon electronic technology. The game space is more freedom and self-build open, Because of the lack of the body allows players to express themselves more freely and true. Hierarchy will be reconstructed in the game space, but not as strict as in real life which is insurmountable.High class and low class players more likely to interact and exchange views. The construction of the multiplicity of identities offers a variety of possibilities for players’selves-build.The cultural and aesthetic in game space was the foundation of identity construction. With these studies, I hope to provide a new focus on the game design and offer guidance in various social applications of games.
Keywords/Search Tags:game space, self, self-build, identity, concept
PDF Full Text Request
Related items