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The Research Of Behavior Intervention Based On Social Networking Game

Posted on:2014-09-10Degree:MasterType:Thesis
Country:ChinaCandidate:X Y LiuFull Text:PDF
GTID:2268330422951220Subject:Art
Abstract/Summary:PDF Full Text Request
Social network game as an important entertainment product to fill players’ sparetime has been welcomed by more and more players. While the social network gameprovide the possibility to help players improve their behavior on the player’sfar-reaching impact for the game.From the physical environment of social networks and psychological environmentof social networking games elaborates under the development of scientific andtechnological progress, in a variety of characteristics of physical environment and thepsychological impact under the guidance of the flow theory, combined with a number ofexamples to improve social network games players can act the means to provide on theformation and training.Through the behavioral intervention principles of interactive decision theory,impression management theory and reinforcement theory and combining designprinciples on objectives, rules and feedback, presented a game design on the behavioralintervention.Finally, through the questionnaire and experimental test combined with the data offlow experience scale and wearable devices to verify the effectiveness of the behavioralintervention game. Then summarize and analyze new ideas about the behavioralintervention game on time, space, and the rhythm.In a word, combining with behavioral intervention and social network games, is tocombine to the real world behavior with the behavior of the virtual game world byfusion principles of behavior intervention form to display by design for each element inthe game on the basis of impact on players of social networking games. It is a fitting innew ways to improve the behavior of players accustom to quality of life.
Keywords/Search Tags:behavioral intervention, social networking, flow theory
PDF Full Text Request
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