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Empirical Research On Digitized Educational Games Influenced On Students’ Logical Reasoning Ability And Spatial Imagination Ability

Posted on:2014-07-26Degree:MasterType:Thesis
Country:ChinaCandidate:X D LuFull Text:PDF
GTID:2267330425451823Subject:Education Technology
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With the development and progress of science and technology, human society is moving towards the direction of the digitization of information, as well as high-end smart fast forward. Now the state has vigorously advocate of quality education to reduce the academic burden of primary and secondary schools, so that it can develop morally, intellectually, physically and aesthetically. For secondary school students at the same time, and logical reasoning ability and spatial imagination play the important role in terms of learning science in their course. How to improve or exercise their logical reasoning ability and spatial imagination has become the focus of teachers and parents. I found the relevant literature by consulting, research on digital education game being increased. Training students to acquire knowledge through the use of digitized improved efficiency. Moreover, in the "empirical studies of the electronic games affect players multiple intelligences", the game can be found for the multiple intelligences of students with varying degrees of impact.Based on the research background and research status, the digitized educational games as a tool to develop students’ logical reasoning ability and spatial imagination. Whether there are differences in the before and after use of the case educational games training in the high school students by using the experimental method and survey method. According the data collected to analyze the case game whether affect the ability of students. After the end of the training, investigate the satisfaction of the game. Through the analysis of the survey data, modify the game which parts are not satisfied by the students.By the empirical research on the case of educational games, we believe that the digitization of the game can improve students’ logical reasoning ability and spatial imagination. Different people will have different influences. Logical reasoning ability heterosexual gender and academic performance of travel, the case educational games for men as well as academically good students a greater impact; spatial imagination, in terms of gender and age performance travel the opposite sex, which can explain the case of education a greater impact for men and older students. Finally, the writer analyze the game satisfaction data, and put forward the correction strategy about the story of the game design, the feedback design and sex selection design. By the correction to meet the needs of players,and also be able to better develop their logical reasoning ability and spatial imagination.The main purpose of the study is that using the experimental method to confirm that it is useful to improve students’ ability by using the digitized educational games. Provide a theoretical basis for future empirical research about digital education game, and to provide relevant data and material for deeper research.
Keywords/Search Tags:digitized educational games, logical reasoning ability, spatialimagination ability, empirical research
PDF Full Text Request
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