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Application Of ECO Database Technology And Development Of Network Games Research

Posted on:2013-10-25Degree:MasterType:Thesis
Country:ChinaCandidate:S H HaFull Text:PDF
GTID:2248330371985354Subject:Software engineering
Abstract/Summary:PDF Full Text Request
At present, the computer technology has deep into the People’s Daily life, whether in theservice industry or in the field of management, or in the entertainment life, computer has moreand more effect. As the electronic game of generation, more and more people begin to playcomputer games, then new demand of produce, this need people to create new games to richentertainment life.For computer games, all kinds of application fields are in constant change anddevelopment, we need to constantly improvement and innovation of games. In comparison,the game development and application technology are not up to the management informationsystem of applied technology level. Because the management information system products,basically reaching more mature development mode, and the field in the game, there is nounified standard architecture for application. Due to the use of qualitative, different, in thegame development process, the main reason is to better improve player efficiency, and toensure the accuracy and safety of the game data, in this respect produced some newtechnology solutions. This paper briefly Eco Space, object model mapping, use to access thedata ECO technology such as OCL. in this paper, based on the ECO multilayer databaseapplication development structure and development process. Successful application of theECO development framework and distributed multi-layer database technology, thecompletion of the straight flush network card game design and development.Design the Straight flush network card game, according to the method of softwareengineering, system to develop the demand analysis, use case design, system flow, enterpriselogic model and ECO distributed multi-layer database application program to create, solve thetable, players and data storage cards and organization structure, establishing the business logicmodel, client program data synchronization display, players get card, system according torandom licensing rules, and combination algorithm of players on a technical problemjudgment, etc. The system applied Borland Development Studio2006as a Developmentenvironment, use C++Test auxiliary code Test tools, the completion of the unit Test,integration testing and system Test, finally complete the key technologies of the system designto the original design requirements. Distributed multi-layer database technology and modeldriven database technology (ECO), combining to ensure that the consistency of the data, easyto realize information model design and based on the information model application.
Keywords/Search Tags:ECO, OCL, model-driven
PDF Full Text Request
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