| Simulation training requires not only the real equipment simulation and theoperating logic simulation. For co-operation simulation training, it needs a global servercontrol system. In this thesis, a server control system is designed and developed to meet aco-operation simulation war.This thesis studies the three subsystems of a weapon simulation training servercontrol system. They are the air situation simulation subsystem, the virtualthree-dimensional battlefield subsystem and the teaching&assessment subsystem. Theair situation simulator subsystem provides the real-time target data for simulationtraining by the interpolation algorithm of fitting trajectory. The virtual three-dimensionalbattlefield subsystem demonstrates an immersive battlefield. By creating a knowledgedatabase with operation sequences, the teaching&assessment subsystem can guidesimultaneous operation on all analog equipments and assessment score.In the air situation simulation subsystem, a whole vector calculation algorithm isdesigned to spatial trajectory fitting. It improves the efficiency of circular interpolation.In the virtual three-dimensional battlefield subsystem, a jointly developed technologyusing Ogre graphics engine and Fmod sound engine improves rendering efficiency ofpure OpenGL and scene management capabilities. In the teaching&assessmentsubsystem, it puts forward an automatic scoring arithmetic based on sequence matching,which achieves scientific and rational automatic scoring. |