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Based On The J2me Mobile Phone Network Game Design

Posted on:2011-02-17Degree:MasterType:Thesis
Country:ChinaCandidate:D CengFull Text:PDF
GTID:2208360305497088Subject:Software engineering
Abstract/Summary:PDF Full Text Request
In this paper, the current J2ME games in the mobile phone network development,design and implementation of J2ME-based mobile online games, and focuses on online play games in class to do some research into the development and implementation.J2ME mobile phone network is not just for game development environment,SUN's even defined as "a kind of a wide range of consumer products to targeted, highly optimized Java runtime environment." At present the development of mobile phones with J2ME stand-alone games and countless others in this area and technology has become mature,and the development of online games using J2ME are only a few commercially available models and the formal results are unsatisfactory.The main reason for the one hand, the current instability in the speed of wireless networks,on the other hand is a J2ME game against networking in the development of technology was not perfect,mobile online games system development is also a lack of an agreed architecture, standards,To develop a truly mobile online games,you must have a stable and reliable network transport protocols and efficient mobile real-time online play the game architecture.In this paper, developed through the use of J2ME technology, described in detail the use of mobile wireless network networking game development and design process.The development of online games for mobile phone features,papers used in the design of structured modeling.Papers and presented a detailed analysis of the program architecture design implementation details and the overall system structure model of the game has been divided in modules,which include communication modules, messaging module,the game lobby the management module.The modular programming model makes the system the definition of each functional module clear,code shift in the maintenance and migration, improve the efficiency of system development.More importantly,you can test the game on the network function modules focus on optimization, which may well be the least affect other modules.Mobile wireless networks with network transmission delay large, transmission link and the packet loss rates are relatively high instability in the characteristics of real-time online play in the mobile phone game design and implementation, using the SOCKET protocol based on TCP, because the game requires a stable and reliable,real-time network transmission protocol.In the application layer, although the HTTP protocol has many advantages,but the HTTP protocol delay is more serious and the amount of data,it is not suitable for mobile real-time games.After many experiments,has decided to adopt a more stable and reliable SOCKET protocol.
Keywords/Search Tags:JAVA, J2ME, Socket, Online Mobile Game
PDF Full Text Request
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