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Ground Unmanned Owners Of Empty Software Design And Implementation

Posted on:2011-07-14Degree:MasterType:Thesis
Country:ChinaCandidate:H ZhangFull Text:PDF
GTID:2208360302998621Subject:Control theory and control engineering
Abstract/Summary:PDF Full Text Request
As the Weapon development hot spot, ground unmanned weapon platform is the important part of the future combat system, so the study for it has very important practical significance. The project use some unmanned weapon platform as the background,and the platform consists of console,communications system,vehicle control system and combat capabilities system.This paper completes software design of the console. This work has been completed as follows:(1) The Paper introduces the overall structure of unmanned platforms,and it analyzes the functional requirements of the console. It also developes the software design plan of the console, and give the key technologies to achieve the console's various functional modules.(2) The data communication protocol between the console and the unmanned vehicle has been formulated, and it uses Winsock to realize the network data traffic. Based on the development of the Joystick using DirectInput, it realizes remote control of unmanned vehicles.(3) After analyzing the format of stream data which is transmitted from the unmanned vehicle to the console, it developes a transmission control program. To achieve the real-time image monitoring of the moving process of the unmanned vehicle, the console receives the data stream and uses H.263 decoding algorithm to decode the data.(4) It uses professional 3D modeling software (3DS MAX) to build the vehicle's model, and generate the three-dimensional virtual scene in OpenGL. Then the three-dimensional model is imported into the scene. Control its movement in the scene with the motion data which is uploaded by the unmanned vehicle to accomplish the three-dimensional visual simulation. Realize the function of electronic map navigation of the Console based on the secondary development of MapInfo electronic map.This paper uses the C/S structure model and Visual C++6.0 as the development platform for the design of a friendly interactive interface. The functional modules of the console have been debugged, and the results show that the design of the console is reasonable and its functure is perfect.It runs well.
Keywords/Search Tags:main console, network communication, video decode, 3D visualization simulation, electronic map navigation
PDF Full Text Request
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