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J2me-based Mobile Phone Network Gaming Platform,

Posted on:2009-09-22Degree:MasterType:Thesis
Country:ChinaCandidate:P ZhengFull Text:PDF
GTID:2208360245961476Subject:Software engineering
Abstract/Summary:PDF Full Text Request
After the handset game is called by the professional continues the short note "the gold ore". Starts from 2005, the global handset game market continuously by 40% speed growth, in 2006, the handset game will dig golden 900 million US dollars, will become surpasses the wireless music and the entertainment content service biggest application. At present, the world main game developer all research and development handset game, in the market already was allowed to see reached thousand section handsets games. But, the so multitudinous game actually still is the customer independent single plane game, certainly has not interacted the ingredient. Therefore, is in vogue at the Internet game today, the handset network game inevitably becomes the handset and even the entire Internet game another peak.This article introduced the handset network game related concept and the technology, have simulated the J2ME wireless network data transmission, and has profited from the PC network data transmission reference model. Through to J2ME under each kind of API analysis and the reasonable utilization, has custom-made by the actual service demand from API which constructs, has produced the integrity data stream transmission solution. Independently has completed all GUI design, and considers the system operating efficiency and the development efficiency optimization and the system good security, the transplant and the elasticity. Mainly completes content as follows:1. unions models network game service flow essential factor, designs including the registration, registers the game contact surface each function module, constructs the game engine the model.2. based on J2ME game customer end design, based on PC server end design, simulation customer end to server end data stream asynchronous transmission control. And arranges the decoding method from the definition data stream.3. in view of the fact that the handset mobile equipment hardware environment limitation, in does not support multi-thread group in the situation, the customer end completes the complete contact surface by the single track regulation pattern to transform, operation and so on data transmission. The server origin thereupon the PC environment, API and the hardware support aspect obtains the widespread liberation, therefore uses the multi-thread way realization data transmission and the data initialization work.4. reserves the different type game the connection, merges this platform to the independent handset game to provide the channel, and has carried on the forecast to the future handset network game development.
Keywords/Search Tags:J2ME, Register Push, Asynchronous Transmission, Multi-Thread
PDF Full Text Request
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