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The Design And Realization Of Android Game Platform Based On Wireless Peripheral Device

Posted on:2015-01-18Degree:MasterType:Thesis
Country:ChinaCandidate:W Y WangFull Text:PDF
GTID:2308330470982327Subject:Computer technology
Abstract/Summary:PDF Full Text Request
With the continuous improvement of the performance of the intelligent terminal equipment, games distribution in these devices are more and more big, and the operation is more and more complex. Touch screen as the traditional operation mode will greatly reduce the game experience. Based on traditional interconnection habits between the game peripherals game consoles and PC equipment as well as the rise of Android equipment, more and more of the game player prefer to the selection of mobile terminal equipment in the entertainment, bringing the revolution of traditional mode. At present, foreign large-scale equipment manufacturers, like Samsung, MOGA and OUYA as well as other companies have introduced game periphery for Android, whose main forms are the handle and the simulation of steering wheel. These products ease the contradiction between the game experience and mode of operation to a certain extent, but there is a huge space for improvement. According to those this paper aimed at the uniform problem of Android system wireless protocol, we developed a protocol middleware, and implemented the wireless equipment quick connection scheme. As the issues for the game for a variety of ways to support peripheral, we developed a set of peripheral device game SDK. At last we also brings together many support peripheral game formed Android peripheral game platform. In detail, this paper achieves following scores:(1) This paper aimed at the uniform problem of Android system wireless protocol, we developed a protocol middleware, abstracts the underlying wireless protocols, such as HID protocol, X-input protocol, SPP protocol, Joystick protocol, Joystick numerical simulation etc. So the upper game do not need to concern for specific hardware protocol, what they only need is to pay attention to the game map.(2) The paper also implements the wireless equipment quick connection scheme, through a unified interface of human-computer interaction, realizes "connected through one key", which greatly improves the connection speed.(3) In current Android system, there are many ways to achieve control of the game peripherals but not comprehensive, game developers confront lots of difficulties and pay duplication of effort when developing. So this paper has developed a set of peripheral development kit, mainly make different Bluetooth/2.4G handle devices on the market to be adapted, drive packed and provide unified control support for Android applications.(4) We also implement Android peripheral game platform which bringing together many support peripheral game formed, provides a complete server management platform for developers and administrators.
Keywords/Search Tags:Android, Wireless Peripheral Device, SSH2 Development Framework, Mobile Game, File Synchronization System, Load Balancing
PDF Full Text Request
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