This paper mainly focuses on the construction of distributed ballistic simulation platform based on internet and intranet. And it makes different kinds of ballistic simulation software associated and collaborated via network. The platform builds up an integrated environment which provides remote connection, interaction and resource sharing, without changing existing simulation software. Our work is one part of research on distributed entirely ballistic simulation technology, and is also a primarily study for further research.In order to keep all information flowing and responding efficiently, the interaction between distributed systems adopts special two-layer data package encapsulation formation. When it comes to remote screen display, we adopt the method of real-time screen shortcut and remote synchronization to solve it. The platform also advances a method of remote disk reading and writing directly during the runtime of simulation software. The simulation platform makes the controller can use the simulation software by remote importing and exporting, and then we can achieve the aim of remote interaction and resource sharing. |