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Kind Of Map-based Texture Synthesis

Posted on:2004-05-05Degree:MasterType:Thesis
Country:ChinaCandidate:G ZhouFull Text:PDF
GTID:2208360095461759Subject:Applied Mathematics
Abstract/Summary:PDF Full Text Request
Texture synthesis is one of the hottest areas in Computer Graphics, Computer Vision and Image Processing fields. In this paper, we bring forward several new opinions and algorithms on TSfS.Firstly, we introduce the development in the area of texture synthesis. Secondly, we analyze existent algorithms on TSfS deeply, expatiate on the contents of texture character, present the standard and method in identifying texture character, and summarize the process of TSfS using Texel. Thirdly, we present a new algorithm on texture synthesis, which not only has rapid speed with the help of " synthesis consistency" but also gives pixels in the image vision-related weight to get good result. Fourthly, we present an open framework about TSfS with "shadow texture". Finally, we describe a new texture synthesis method based on multiple samples, which integrates patch-based technique and the principle of minimum neighborhood error between pixels, and synthesizes in a repeat way.All these methods have great potential in many applications, especially in computer animation, special effects, virtual reality and so on.
Keywords/Search Tags:Texture Synthesis, Texture Character, MRF Model, Patch-based Synthesis, Multi-sample Texture Synthesis, Computer Graphics
PDF Full Text Request
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