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The Pattern Of The Client Functionality For Multi-layer Applications

Posted on:2003-01-16Degree:MasterType:Thesis
Country:ChinaCandidate:Q Y LiuFull Text:PDF
GTID:2208360065950934Subject:Management Science and Engineering
Abstract/Summary:PDF Full Text Request
With the development of the information technology and network technology, the popularization of Internet/Intranet and then increasing complicated application demand are forcing application system to transfer from the structure of C/S to B/S. Three layer application system and the distributed computation are turning into hot spot. Simultaneously people have higher demand for the quality of software manufacture and the capacity of the software, hoping raise more the reuse of the software. In this way component technology is used widely. In the former section of the article ,several component technologies are introduced and a few component modules are analyzed and compared, hen development of enterprise application system struck is introduced too, stressing in discussing the configuration characteristic and technique constitute of the multiplayer application system . In the second section of the article , the question of hipping implement the function of the client fringe are brought forwarded. From various interface objects we abstract a few interface object modules and some functional modules , labouring their constitutes and behaviours , implementing them in the common use in component technology. Finally them are applied in the inner management information system of Management and Economy School.
Keywords/Search Tags:Software Ambiuse, Component, Multiplayer System structure, Client end, Object, Hipping
PDF Full Text Request
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