Font Size: a A A

The Research & Design Of Game-based Network Learning System For Universities

Posted on:2009-09-07Degree:MasterType:Thesis
Country:ChinaCandidate:J ZhangFull Text:PDF
GTID:2178360278469543Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Web2.0 has not only brought it with the revolutionary change of the Philosophy of learning, but also with the advantage of virtual experience, collaboration and competitive which is presented by network game. In order to encourage the learner's initiative in the task-based learning process, the collage gaming learn system was proposed. By applying the advanced technology of web2.0, it aims to establish a task-based group collaborative learning system in the form of network games.Based on game theory, Constructivism learning theory, Computer Supported Collaborative learning theory, the model of collage game learning system is established. There are three levels in the model, which are basic level, learning level and task level, and respectively responsible for self-guided learning supporting, cooperative learning and knowledge creation. The collage game learning system includes three subsystems, which are news central, the learning platform and managing center. The news central is a platform to Open to and bridge with the outside users, with the function of registering, login, game program applying, bbs and game help. The learning platform is comprised by game information setting which can be personalized, program related information viewing, on line learning instrument, Personal learning Resources Management, and progress management and online chatting. Managing center is for backstage managing to achieve teachers' participation, game program designing, game outcome analyzing, resource managing and bbs backstage managing.By using advanced computer network technology and proper game strategy designing, the model of the collage game learning system is realized. Applying this system will help to cultivate creativity and cooperation among college students. With the help of teacher, the learners accomplish the task by series task collaboration and exploring and achieve a meaningful construction of the knowledge. This attempt to combine learning and network game have realize the system with gaming, autonomy, resourfulness and informationization, enable the learner to experience the new learning style in the "micro World".
Keywords/Search Tags:Game-based Learning, E-learning, Computer Supported Collaborative learning, Role-Playing
PDF Full Text Request
Related items