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Research And Application Of The Black-Box Testing For Computer Games

Posted on:2009-02-26Degree:MasterType:Thesis
Country:ChinaCandidate:P S XuFull Text:PDF
GTID:2178360275471567Subject:Software engineering
Abstract/Summary:PDF Full Text Request
With the developing of the IT industry, the industry of computer games, an important branch of IT industry, is getting more attention. Computer games, as a special type of computer software, the testing is getting more attention too.For computer games, the white-box testing in its development has no much difference with other software, but the difference in the black-box testing between them is big. For fun and for permanence, there are randomicity in many game elements in game software; so, the mouse clicking location varies with the variety in game images, that's hard to pre-construct mechanically. Therefore, black-box testing in game software has to be implemented artificially, to interact with the software in real-time by simulating user's action. The method is ineffective and expensive.Based on the image recognition, on the randomicity problem in the computer games, this article gives three black-box testing framework for computer games. They are automatic black-box testing framework on single computer, on peer-to-peer network, on one-to-many network. In the testing framework, automatic testing program capture real-time game images, recognizes and analyzes it, and simulates user action to interact with the game, to achieve the purpose of testing game software rapidly and conveniently. The framework also gives the bases to analyze the game rules and the principle to analyze the game images. In this article, an automatic black-box testing program is developed for a popular game "Ada Links, 2007 Edition", validated the feasibility and convenient of the method.
Keywords/Search Tags:Software test, Black-Box Testing, Black-Box Testing about Computer Game, Computer Image Processing
PDF Full Text Request
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