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Design And Implementation Of Online Mobile Games Based On J2ME

Posted on:2009-08-29Degree:MasterType:Thesis
Country:ChinaCandidate:H Y JiFull Text:PDF
GTID:2178360245455167Subject:Communication and Information System
Abstract/Summary:PDF Full Text Request
More and more mobile telephone and other wireless device take part in our work and life. At the same time, it is imperative that mobile telephone and other wireless link with the network. J2ME is a prevalent technology and an important infrastructure development platform of wireless applications. Various Java techniques can be implemented and complex functions can be achieved on mobile devices based on J2ME.With the continuous improvement of mobile phone's performance, the development trend of the entertainment market based on the mobile phone is very obvious. The entertainment market based on the cell phone will follow the PC entertainment market to be the new important business increase point. Mobile phone games can be categorized into three branches: embedded games, SMS-based games and browser-based games. The browser-based games are the hottest in the nowadays and tomorrow. Phone users can utilize the embedded micro browser to open game sites, download or play the games online. The creativity of web-based games and exuberance of multimedia contents can be studied deeply.Moreover, J2ME provides developers with a write once and run anywhere environment theoretically: However, during the period of developing, the same game can hardly run in a different mobile phone device. This is mainly due to the lack of compatibility between the different brands and different types of mobile platforms. How to port applications to such a large number of mobile platforms efficiently and effectively is also the main problem of the development of games which we have to face.This system can generate wireless games for mobile phones, based on J2ME, to realize interactive gaming between mobile phones. This thesis will check the feasibility of this system by giving the example of GOBANG game. This article will focus on the following points:(1) First introduced the research background and development trends of mobile phone games, elaborated on the development of application software for mobilephone key technologies-- the main function of J2ME architecture, researched thesoftware and hardware requirement of Connected Limited Device Configuration, researched the equipment and function of Mobile Information Device Profile.(2) Analyzed the peculiarity of the mobile phone game development; summarized the development process and the way to deploy mobile phone game, designed and realized a mobile phone network game--GOBANG(3) Researched the key issues of the mobile phone network game development, it is to realize HTTP communication protocols between mobile phones and game servers based on J2ME, And further realized the interactive gaming between two mobile phones.(4) Analyzed the existing porting solution and then put forward a more effective porting methods to improve the quality of the game and the efficiency of development.
Keywords/Search Tags:J2ME, Mobile phone games, Connected Limited Device Configuration, Mobile Information Device Profile
PDF Full Text Request
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