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Research On Design Methods Of Popular Science Exhibition Based On User-Centered Design

Posted on:2012-01-24Degree:MasterType:Thesis
Country:ChinaCandidate:T LiuFull Text:PDF
GTID:2178330335460166Subject:Education Technology
Abstract/Summary:PDF Full Text Request
The knowledge architecture is a multi-interactive system. In addition to traditional school education, as non-formal education outside the school, interactive science exhibitions have become more and more important in knowledge architecture. Interactive science exhibitions are more accessible, supply more learning methods for students, and stimulate enthusiasm of students for learning and creativity.With the development of research on Human Computer Interaction (HCI) and exhibition technology, the interactive science exhibition got an opportunity for development. As the hardware basis, Exhibition technology to no longer be the bottleneck of popular science exhibition development, modern exhibition design also requires more consideration on the user requirement, supplys effective communication about scientific knowledge in a high level of user experience, and generates "pleasure" to users, as users achieve their goals in visit experience.This paper will present the current development of interactive science exhibitions, and design methods of "user-centered design (UCD)" in interaction design. Using the design tools to practice in exhibition design project for Beijing Bayi High School, then summarize the design methods and provide innovation for interactive science exhibitions.
Keywords/Search Tags:interactive exhibition, user-centered design, interaction design, persona
PDF Full Text Request
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