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Design And Development Of Engine For Network Game

Posted on:2005-10-18Degree:MasterType:Thesis
Country:ChinaCandidate:M ChenFull Text:PDF
GTID:2168360125956751Subject:Software engineering
Abstract/Summary:PDF Full Text Request
The paper discusses the design pattern of Network Game Engine. The Network Game Engine described in the paper can be suitable for most network games nowadays. The Game Engine as core technology is most difficult part of the technology of the game. The development of Network Game Engine includes: The establishment of Network Protocol, The design and implementation of Data Transfer Protocol, The synchronization of Server and Client, and The method transfer huge amounts of data. The paper expatiate the key point about how to design Network Game Engine, and mainly explain the model of Server design. This model can satisfied a plenty of connections and high-speed data transfer. The synchronization of Server and Client is another key point in Network Game nowadays. The speed of response and synchronization of different muti-client know from common Network Software. The method discussed in this paper is different client operation should depend on the Server clock and verified by Server. The kind of method makes cheat in game being hard and ensure synchronization of data transfers. The failing of this method is the game speed will slow if one client slow. But we can get rid of the slowness client to ensure the high speed of game. The synchronization of Server and Client is most difficult part, the key point for speed up.
Keywords/Search Tags:NetGame, I/O Model of Network, Network protocol, Message Transmit
PDF Full Text Request
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