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Research And Development Of Education Mobile Games Based On J2ME

Posted on:2010-02-27Degree:MasterType:Thesis
Country:ChinaCandidate:L LuoFull Text:PDF
GTID:2167360278452654Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the development of information technology, mobile access to education for people of all ages. Education through mobile carrier - computer, mobile phone, PAD, etc., it can be anytime, anywhere access to education and learning. Education as a mobile phone carrier did not reflect the current almost all the functions of the mobile education. With the high popularity of mobile phones, mobile phones become increasingly powerful functions, the prevalence of mobile gaming; we can not help thinking to go to educational functions of mobile phones. In this paper, the main issue is how mobile phones as the carrier of education, and entertaining ideas to integrate into this vector.This article first has made the inspection which to the game and the education gets to the bottom, has promulgated the game is person's instinct, is person's joyful fountainhead, is person's intrinsic need. The combination of education and the Games are Happiness achieve an effective method of education. Then has carried on electronic games and the motion education, proposed that the education game is the computer game and the motion education union. After an analysis of mobile phone at implementation on mobile platforms with features entertaining study the feasibility and effectiveness of the game. Finally introduced the J2ME handset game develops the technology, analyzed the education handset game to develop the main point, and has developed a section of education handset game--"the general knowledge question and answer"game.The game--"the general knowledge question and answer"is a popular education game, the goal is to let the people obtain or consolidated each aspect some basic general knowledge in the leisure. The performance history follows the following flow: First is a knowledge reorganization and the design, to each aspect general knowledge classification by rank; Next is game's demand analysis design, namely the game way, the game effect, the game rule, the gross structure carry on the design; Is according to the demand analysis design, developed to the game realizes, has realized modules and so on selected topic, answer test, ranking. Finally carries on the application effect test to the game, the test result indicated that this software has realized the anticipated function, has achieved the practical application level.
Keywords/Search Tags:Mobile Games, Mobile Education, J2ME
PDF Full Text Request
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