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Building a scalable high-resolution display wall

Posted on:2002-11-08Degree:Ph.DType:Dissertation
University:Princeton UniversityCandidate:Chen, YuQunFull Text:PDF
GTID:1468390011499067Subject:Computer Science
Abstract/Summary:
The past three decades have seen dramatic improvements made in computer and networking technologies. But display resolution, an important aspect of modern information systems, has lagged behind. Previous efforts in scaling up display resolution have relied on special-purpose hardware for building both the physical displays and the computer systems that drive the displays. The prohibitively high cost of these efforts limited the scalability of the systems as well as their market adoption. This dissertation describes a Display Wall architecture that uses projector tiling and PC clustering to achieve scalable resolution and at the same time render 2D and 3D graphics scenes as fast as or even faster than a fast PC graphics system with a traditional display. Unlike previous approaches that relied on custom-made hardware, this architecture results in low cost per pixel by simply leveraging commodity components such as projection devices, personal computers, graphics accelerators, and off-the-shelf system-area networks. Yet many challenging problems arise when we cluster PCs and tile projector together. The most notable ones are how to build efficient communication transport within the PC cluster, how to coordinate many PCs to display smooth motion graphics, and how to tile projectors without visible seams. This dissertation focuses on three research issues in building a tiled, cluster-based display wall: seamless tiling, efficient cluster communication, and runtime environments for a cluster-based scalable display. For each issue, a novel algorithm is described and its effectiveness evaluated with empirical results.
Keywords/Search Tags:Display, Scalable, Resolution, Building
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