Based On Images Of Fast Rendering Technology | Posted on:2002-08-26 | Degree:Doctor | Type:Dissertation | Country:China | Candidate:X Zheng | Full Text:PDF | GTID:1118360032951214 | Subject:Computer application technology | Abstract/Summary: | PDF Full Text Request | Image-based rendering (IBR) techniques have been proposed as an efficient way togenerate novel views of real and synthetic objects. With traditional gcometry-based renderingtechniques, the time required in rendering an image increases with the geometric complexity ofthe scene. The cost of IBR techniques just depends on the resolution of the images and it canoffer an easier modeling process at a higher realistic level. Since its initiation in the early l990s,IBR has been developed very fast and widely used in many areas such as virtual reality computeranimation.This thesis restricts itself on the topic of image-based rending techniques. Some efficientIBR algorithms have been proposed to render novel views of complex virtual environmentinteractively, or in real time.In Chapter 2, we present an efficient depth-estimating-based IBR algorithm for novel viewgeneration from multiple reference images in a static scene by combining forward mappingtechnique and inverse mapping technique. The method successfully fills the holes in the derivedimage in both cases where object surfaces are magnified in the novel view or occluded surfacesbecome visible. This algoritlun is more efficient by the heuristic depth esthoating techniqueproposed in this paper which gets displacement values used during backward mapping processfrom a single primary reference image under the observation that, the shape of space surfacesoften changes smoothly In comparison with usual forward mapping methods, this algorithmgenerates derived images with less errors and tackles the problems associated with multiplereference images.By taking advantages of epipolar line features and depth discontinuities in reference ä¸å›½ç§‘å¦é™¢è½¯ä»¶ç ”究所åšå£«å¦ä½è®ºæ–‡ åŸºäºŽå›¾è±¡çš„å¿«é€Ÿç»˜åˆ¶æŠ€æœ¯çš„ç ”ç©¶ images,an efficient inverse wmping algorithm is pfoposed in Chapter 3 for gCnerating nagCs of novel views by combining multiple eference images帆enhm different vieå‘·oints.Because continuous segnents determi。d by pairs ofedge pixels at co。spending epipolar lines are orderï¼kept,only pairs of edge pixels in the referenceæ¸æ˜Že e necesså¨å£cowute to obtain generalized disparity of all pointS in the desired image.As a result,sighficant acceleraion could be made in the endering pfo比鸵.Two accelerating techiqæ¤s e presented in this algoriå±±mb accelerate the hole illing process.his algorithm extends the reference images rom projection of single col:II'ï¼ected surface in previously develoPed nvnverse w出下er to imaé©´s caPtUred rom complex scene. In Chapter 4,an《dent IBR method is prese庇仙 y takn ull讪antage ofå‘·bies c咖. The method can simulate the 3D details on sllri:ace of Object successfully.he。å©proach, called rered ature mopmp consists of two pans.At fst,an origi。ltextUre with orthogonal displacements per pixel is deCOå•Šosed into a series of new t6刀mfCs with eachä»–lug a given displacement per pixel, called ae,ea atures,or LT hen. hese LT e used to render the novel view by conventional texture mapping.D avoid gaps n the endered hllaé©´,some phels are to be interPolated nd extended in the厂kaccoding to the depth differe eee between two neighbor pixels In the original texture.As these LTLT fC…e much storage nd therefore much time is equired to install LTLT into the text'UfC buffec anæ—§thod is pfoposed to coå‘·fCss the LTLT, nd the cotTCspondingfClldering method is given.Experimental esults show that the new method is efficient,especially n rendering those objects with a smaller depth rnge compared withtheir size, such as relief surfaces of building....
| Keywords/Search Tags: | Image-based rendering, 3D-warping, forard, mapping, inverse mapping, epipolar line, epipole, Iayered texture mapping, texture mapping, rendering | PDF Full Text Request | Related items |
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