Font Size: a A A

Exploration Of New Ideas In The Design Of ’Family Companionship’ Idle Games

Posted on:2023-01-13Degree:MasterType:Thesis
Country:ChinaCandidate:L J WangFull Text:PDF
GTID:2568306815955679Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
At present,video games have become one of the indispensable leisure and entertainment methods for people.A variety of dazzling games occupy the fragmented time of the public.People begin to pursue an interactive and entertaining spiritual experience,and "immersion" has also become It is a necessary element that many game developers need to delve into.Many large-scale games give players an immersive audio-visual experience and immerse game users in the virtual game world,which consumes a lot of time and energy.On the other hand,idle casual games do the opposite.There are no immersive beautiful graphics and fascinating story-lines.The content is light and the gameplay is simple.Through the cheerful and relaxed game atmosphere,players can relax even during working hours.pleasure purpose.This kind of non-immersive immersion,in the current fast-paced and high-pressure social environment,the mild characteristics of idle games are well in line with players’ pursuit of leisure and relaxed entertainment psychology,while the simple gameplay and single content also cause player loss.main problem.The purpose of this study is to keep players fresh on the basis of retaining the original characteristics of idle games,to find new design ideas,so that players can form a habit unconsciously,and regard game behavior as a kind of "family" company.This paper analyzes the system composition of idle casual games,and compares it with other large-scale games,and analyzes that the unique game mechanism of "multitasking" and the reset system of "retreat to advance" are both unique to idle games.Relying on its "just right" hang-up system,"interlocking" guidance system and "step-by-step" achievement system lay the foundation for the growth of idle games,and the "subtle" purchase system is a catalyst for growth.Based on the above composition analysis,on the premise of ensuring the simplicity of gameplay,according to the existing design principles of idle games,combined with AR and LBS technologies,a design method to improve the user experience of idle casual games is proposed;Weather and other information are integrated into emotional design to enhance user stickiness and enhance users’ "immersion" in idle casual games.This sense of immersion expands the "magic circle" of idle games into the player’s real life.The combination of virtual and reality has become the spiritual sustenance of the player’s daily life,so that the player’s sense of immersion is not limited to the virtual game world.
Keywords/Search Tags:idle game, immersion, emotional design, affection companionship
PDF Full Text Request
Related items