As an important form of entertainment in the current era,video games have already occupied an important position in our lives.Compared with other games,the characteristics of high simulation and light weight of simulation business games make it a representative of casual games,and it also allows more and more players to seek entertainment and identity in the realistic game world.At the same time,the game is also controlling the player in a hidden way.The player’s game behavior and psychological desire have become tools constructed by capital,and the subjectivity of the game player has been eliminated.This article starts from electronic games,takes the theory of spectacle society as the research perspective,and takes the players of simulated business games as the research object.etc.conducted an in-depth understanding,and analyzed from three aspects: the shaping of the landscape in the simulation business game,the alienation of the player’s behavior,and the ideological domination of the landscape in the simulation business game.First of all,it decomposes the shaping of the landscape in the simulation business game.Through the dual structure of space and time,the simulation business game creates a highly realistic virtual world,allowing players to immerse themselves in it.On this basis,with the improvement of game immersion,the landscape of the virtual game world allows game players to complete multiple separations,so their consumption behavior,social behavior,social labor,etc.in the game and outside the game are all alienated.Secondly,at a deep level,due to the high similarity with the structure of the real world,the simulated business game has obvious ideological characteristics compared with other games,and the ideology in the game landscape also further dominates through three different modes of governance: concentration,dispersion,and synthesis.game player.Based on this,this article finally puts forward constructive suggestions for restoring the subjectivity of players in simulation business games.Combined with Debord’s "situationalism" practice,game players themselves can complete the transcendence of game control through the recreation of strategies such as drifting,derailment,and contextualization.At the same time,externally,through the combination of the containment of source game companies and the regulation of social platforms,the return of game players’ subjectivity and self-power is finally achieved. |