| In the process of media collision,fusion,and symbiosis,the "film" and "video game" with heterogeneous isomorphic properties are constantly erasing their boundaries.The emerging film genre represented by the fusion of film and video games is showing a vibrant vitality in this media convergence wave.This paper focuses on the aesthetic changes of the "Film-Game Fusion" genre,and intervenes,sorts out,explores and reflects on the aesthetic interests and possible paths of this "cross-media narrative" from three dimensions: concept,vision,and narrative.It is hoped that the film,as the dominant medium,can use the homogeneity of digital media technology to more effectively integrate the visual experience,reward and punishment mechanisms,and interactive modes of video games,so that the virtual world presented in the film works can interact with the audience’s imagination of reality more fully and deeply,and avoid media backlash,sensory stereotypes or internal crises. |