Font Size: a A A

Research On Youth Subculture Of ’Film And Game Integration’ Film And Television Drama In Network Era

Posted on:2024-02-20Degree:MasterType:Thesis
Country:ChinaCandidate:S C ZhaoFull Text:PDF
GTID:2545307154484924Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
The ’ playful ’ thinking invades our real world like a ghost,and rewrites our consumption habits,aesthetic judgments,and even thinking logic in various forms.The grammar,rules,logic,and elements of the game not only serve as the surface simulacrum and deep ’ database ’ of the real world,but also reconstruct the sensory structure of daily reality.The integration of film and game is the cultural representation of the virtual cognition of the aesthetic subject in the network era.It is based on the digitization of images and the virtual media experience of the youth group.It is the product of the extreme prosperity of the network youth subculture and a carnival of the youth aesthetic culture.At the same time,the concept of ’ film and game integration ’ is also an academic discourse response to the current situation of the film and television industry,media reform and new cultural symptoms.In the context of the Internet age,game experience has already constructed the aesthetic habitus and physical memory of cultural consumers /aesthetic subjects,coupled with a spontaneous business consciousness,prompting the ’ gameplay ’ thinking to wander in the field of film and television art in a ghostly manner.The first chapter of the article is to sort out and analyze the ’ film and game integration ’ as a media phenomenon of ’ media integration ’ and the artistic imagination of ’ cross-media art ’ at the media level.Secondly,it regards ’ film and game integration ’ as an artistic event,and discusses the profound influence of ’game intervention ’ on the field of film art,so as to lead to the relationship with youth subculture by thinking about the event of ’ film and game integration ’;finally,the eventuality of this art medium is settled on the level of youth subculture and cultural consumption in the Internet age.It is believed that the aesthetic trend of ’ film and game integration ’ is the product of the commercialization of youth subculture.It is the economic driving force of youth subculture that contributes to its great commercial value.In the context of the Internet age,youth subculture is also continuously revitalized because of the commercial value of ’ film and game integration ’ film and television works,and even completes the reproduction of youth subculture.The second chapter attempts to use the perspective of ’ subculture capital ’,treat the game experience of the aesthetic subject as a subculture capital,use the model of political economy and cultural sociology,expand the criticism of Marx ’s materialism to the field of film and television art,and reveal the youth subculture logic of the film and television aesthetic trend of ’ film and television integration ’from an interdisciplinary perspective.This chapter holds that while the game is integrated with film and television,the aesthetic distinction of film and television appreciation is evolved from the symbolic hierarchical order of the virtual world of the game.This is a different aesthetic experience,and this different aesthetic experience is closely related to the subculture capital of its aesthetic subject.On the other hand,’ film and game integration ’ is actually the transformation of the capital form of the ’ production-consumption ’ subject by the public aesthetic value and significance of film art,thus eliminating the private entertainment experience of the game.The third chapter deeply analyzes the youth subculture representation of ’ film and game integration ’ film and television drama.’ Film and game integration ’ film and television works are the product of the era of youth subculture visual style.This chapter confirms the game thinking characteristics,youth subculture style and significance of ’ film and game integration ’ film and television drama from the three dimensions of character body,visual landscape and narrative thinking mechanism.It is believed that the ’ film and game integration ’ film and television drama draws on the network youth subculture resources,constantly stylized the characters,visual landscape and narrative thinking of the film and television,and also completed the expression of youth subculture implication to a certain extent.The fourth chapter focuses on the phenomenon of local film and television culture.The e-sports network drama has the deep characteristics and cultural value of the typicality of the times.Therefore,taking the e-sports network drama as a specific case,through the symptomatic interpretation of specific phenomena and works,this paper discusses the youth subculture symptoms of the ’ film and game integration ’ network drama.This chapter believes that the first is that the contemporary youth group imagines the meaning of life through the collective ’nostalgic ceremony ’ of ’ e-sports ’,so as to dispel the value anxiety of youth;secondly,the rise of the mobile Internet has prompted a structural change in gender power in the game field,thus affecting the production of e-sports network dramas;finally,the e-sports network drama expresses the cultural tendency of the post-materialist value of contemporary youth.The fifth chapter takes the youth subculture research of ’ film and game integration ’ film and television drama as the starting point,and tries to explore the film and television production in the Internet era and the imagination of contemporary youth subculture.This chapter believes that the film and television production in the Internet era is a productive reproduction.In this process,transcendental imagination plays a huge role.On the one hand,the realistic network mimicry environment shapes the imagination environment of art production,while the imagination environment affects the aesthetic cognition and aesthetic demand of the aesthetic subject,participates in the construction of the aesthetic psychology and subculture production of contemporary youth,and the aesthetic taste of youth groups also affects the current film and television production.On the other hand,the contemporary youth group growing up in the network mimicry environment has a huge aesthetic(consumption)demand for transcendental imagination.This demand is not just a simple sensory demand.In a deeper sense,in aesthetic activities,transcendental imagination provides spiritual comfort and psychological salvation for contemporary youth groups,so as to free them from the stereotypes of daily life through artistic aesthetics and cultural consumption.Based on the previous research experience,the conclusion part summarizes and reflects on the complex relationship between ’ film and game integration ’ film and television drama and youth subculture.’ Film and game integration ’ film and television drama tells what kind of youth subculture significance,the mutual influence between the two,and the existing problems.In addition,the future development path of ’ film and game integration ’ is considered and prospected,and it is proposed that ’ film and game integration ’ film and television dramas should explore the ’ game nationality ’,help cross-cultural communication,and deeply think about the realistic path of win-win integration of film and game.
Keywords/Search Tags:Fusion of Film and Game, Youth subculture, Cultural consumption
PDF Full Text Request
Related items