Study On The "Game-like" Narration Of George Perec’s Novels | Posted on:2023-05-23 | Degree:Master | Type:Thesis | Country:China | Candidate:Y Q Cao | Full Text:PDF | GTID:2555307151478074 | Subject:Literature and art | Abstract/Summary: | PDF Full Text Request | Georges Perec,as a unique novelist,possessed both the sensitivity of a poet and the objective calmness of a mathematician.He never belonged to any literary genre and was willing to be a "rat who liked to challenge the labyrinth he had built" in The Oulipo,experimenting with his life-long obsession with language games.Taking Perec’s novel as the research object,this paper observes and explains Perec’s novel world from the perspective of "game",and combines Hans-Georg Gadamer’s game concept with the ontology of works of art as the core,and analyzes and explores the unique artistic value of games as the presentation of Perec’s novel itself.Through the combing of the concept of games in the history of Western philosophical thought,the relationship between games and novels is explained: novels are an aesthetic game.The novel is first and foremost a game of the author alone,and Perec’s relationship with the Oulipo and the so-called "poems of the game" written after Auschwitz are all active choices made by Perec in literary creation,choosing a "light" way that Calvino calls it to respond to the "heaviness" imposed on him by history.Secondly,only with the participation of readers can the novel become a real game,and a universal hermeneutic dialogue relationship between the author and the reader is formed.Perec’s novels follow strict restrictive axioms,are filled with a variety of intertextual relationships,and the staggered juxtaposition of truth and fiction makes it difficult for readers to distinguish between true and false,but these are just increases in the rules of the game from Perec.While pulling the reader into the author’s game,Perec also puts higher demands on the reader.In the novel presented in the form of a game,the game field,the entire textual world,is a projection of the era in which the author and the reader live,and the game ultimately points to the real world,which is related to Perek’s personal history,and it is also about literature,about the confrontation and reflection of each person and reality. | Keywords/Search Tags: | Georges Perec, narrative strategy, game, language experiment | PDF Full Text Request | Related items |
| |
|