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Research On The Design Of Physical Interaction And Visualization Of Traditional Martial Arts Under The Concept Of Embodiment

Posted on:2024-04-25Degree:MasterType:Thesis
Country:ChinaCandidate:W X KongFull Text:PDF
GTID:2555307151463424Subject:Design
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In response to the current problems of limited development and single mode of transmission of traditional Chinese martial arts culture,this paper builds an embodied traditional martial arts physical interaction design model based on the "human-technology" relationship in embodied experience from the perspective of human-oriented design,aiming to enhance the immersion of user experience and expand the demand for the dissemination of traditional martial arts culture,and provide innovative ideas for the transmission of traditional Chinese martial arts culture.The aim is to enhance the immersion of the user experience,expand the demand for the dissemination of traditional martial arts culture,and provide innovative ideas for the inheritance of Chinese traditional martial arts culture.Firstly,we study the theoretical overview of the embodied experience,introduce the law of peak and end,immersion theory and emotional experience design thinking into the concept of embodiment,and explore the relationship between embodied cognition and immersive peak and end emotional interactive experience to make up for the shortcomings in the embodied experience.Secondly,by sorting out the design elements of immersion experience and emotional experience and combining them with case studies to summarize the design factors that affect user experience preferences,which are divided into 6 major items and 30 indicator categories,together with expert interviews and expert opinions to summarize the evaluation indicators of embodied traditional martial arts physical interaction design,including contextual design elements,experience design elements,emotional design elements,behavioral design elements,play classification 5 criteria indicators and 25 subcriteria indicators were designed,and a theoretical model of embodied physical interaction design was constructed for the design of the questionnaire.Again,the questionnaire results were analyzed,the importance of the indicators were weighted by hierarchical analysis,and strategic suggestions for the design of embodied traditional martial arts physical interaction were made to provide a scientific basis for visualization design practice.Finally,Taijiquan is selected as the design vehicle,and the design strategy is combined with a user-centered design process.Through research and analysis of relevant technical actions,a preliminary design plan is determined,based on which the design and development of the Taijiquan somatic interactive game is carried out,and the hardware equipment for somatic interaction is proposed and optimized.In order to verify the feasibility and usability of the design,a qualitative and quantitative evaluation method was used to test the usability of the optimized design in conjunction with the SERVQUAL service design evaluation model for the somatic interaction process,and iterative optimization was carried out based on the feedback to verify the validity and applicability of the design strategy and evaluation metrics proposed in this study.
Keywords/Search Tags:embodied cognitive experience, peak end interaction, immersive experiences, physical interaction and visualization, intangible cultural heritage
PDF Full Text Request
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