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The Application Of Gamification Thinking In The Mobile Display Of Traditional Skills

Posted on:2022-07-02Degree:MasterType:Thesis
Country:ChinaCandidate:M M XiaFull Text:PDF
GTID:2518306785979769Subject:Computer Software and Application of Computer
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In recent years,with the country's protection and emphasis on traditional culture,some traditional skills with a long cultural background have been presented to people in digital form.The digital display of traditional skills on the mobile side has broken the constraints of time and space.Welcome,but through research on this type of mobile application products,it is found that the current communication of these types of applications still has problems such as lack of interest and challenge,resulting in a narrow range of product dissemination,and user experience needs to be improved and improved.Under the design trend of "user experience first" in the mobile Internet,gamification design thinking extends to the design of mobile application products.Gamification thinking is a planned and directional way of thinking to gain fun.It is increasing mobile applications.While the product is interesting,it also enhances the user experience.Game elements are the external manifestations of the application of gamification thinking.They can make the entire game more fun and challenging.The octagonal behavior analysis framework,as an analysis method of the intrinsic motivation of the application of gamification thinking,can not only analyze the reason why a game is successful The internal motivation of the game can also provide reference and guidance for game design.Therefore,this topic is designed through the research on the related theories of gamification thinking and the analysis of the application cases of gamification thinking,combined with the display of traditional skills on the mobile terminal,and the use of gamification thinking's external performance elements and internal motivation analysis methods.practice.Taking the application of the tenon and tenon structure in Ming-style furniture as an example,design a "The technique challenge of tenon-and-mortise work" APP(short for Application in English,that is,mobile phone application software).As the Ming-style furniture making skills are the crystallization of the wisdom of traditional craftsmen,a large number of tenon and tenon structures are used in the production.However,the introduction of specific applications of the tenon and tenon structures in Ming-style furniture is based on the three-dimensional diagram combined with the plane anatomical diagram.There are still shortcomings in dissemination and display for people to understand the structure and manufacturing process of the tenon and tenon joints in Ming-style furniture.The application of gamification thinking on the mobile terminal allows users to learn the application of the tenon and tenon structure in the Ming furniture making skills in a fun and challenging way.Therefore,combined with the application of gamification thinking in the "The technique challenge of tenon-and-mortise work" APP,the six steps of the implementation of the application in the gamification thinking theory are refined,and the gamification thinking in the scope of the research of this subject is shown in the mobile terminal of traditional skills.The specific application method.Through the application of gamification thinking in the display of traditional skills on the mobile terminal,the traditional skills can attract users in a fun way,improve the user experience,and provide reference guidance for solving the problems of traditional skills in the mobile display,and at the same time play a more important role.The role of good spread of excellent culture.
Keywords/Search Tags:Traditional skills, mobile terminal, gamification thinking, Ming-style furniture making skills, tenon-and-mortise
PDF Full Text Request
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