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Video Games And The Construction Of Players' Multiple Identities

Posted on:2021-06-20Degree:MasterType:Thesis
Country:ChinaCandidate:W J WuFull Text:PDF
GTID:2518306515989179Subject:Art theory
Abstract/Summary:PDF Full Text Request
As an important part of the cultural and creative industry,games have inextricably linked with the lives of countless people.This connection is not only reflected in lifestyle and language habits,but also in the social identity of young people in the process of socialization.Architecturally,they also include hundreds of millions of young people around the world.The community constructed by the huge community of gamers has increasingly affected the socialization of young people.Because video games are both virtual and bordered on real life,they bring at least three dimensions of identity to players,namely players as online identities,game characters as virtual avatars,and those in real society.Social identity,then are the multiple dimensions of video game player identity mutually constructive,or a one-way migration in one direction? How do the three have a constructive influence without being divided?This article uses the game "World of Warcraft" and its players as a sample,based on the three components of video games,namely the game character,game narrative and game rules,and the player's virtual avatar identity,online player identity,and social identity.In combination,discuss the mutual construction and influence of multiple identities of game players under the influence of technology,such as the role of virtual avatar identity in the construction of player socialization,the compensation effect of online player identity on the social behavior of playing social identity,social identity and game behavior Migrations,etc.At the same time,just as Harawi 's “Syborg” vision and Heller 's “post-human” issue,this article also intends to point out that the technology behind the multi-dimensionality of the player 's identity is “alienation” of people,virtual and physical Fusion occurs at every moment of the moment.When facing the impact of technology on human "body" and "identity",we also provide a way to examine ourselves.
Keywords/Search Tags:Game, Social body construction, World of Warcraft
PDF Full Text Request
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