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A Study Of Context Projection Methods In The Children's Online Games

Posted on:2022-10-15Degree:MasterType:Thesis
Country:ChinaCandidate:R XuFull Text:PDF
GTID:2518306488452794Subject:Art and design
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Against the background of rapid development of Internet technology and of continuous optimization of hardware,Online games,like biscuits and candy,not only have become a natural existence in their lives,but also have a impact on their psychological and behavioral tendencies.School-age children are in an important stage of cognitive transformation from their superficial behavior to their inner quality.Self-concept,high-level emotions and personality are gradually shaped in this stage.What is the psychological motivation of school-age children immersed in the virtual situation of online games for a long time? What is the impact on their thinking and behavior? Based on Jacques Lacan's mirror image theory,this thesis starts from the context projection method of children's online games,analyzes the discipline and influence of the virtual situation constructed by the current simulation business games on children's self-image.The results show that there is temptation and invasion of children's virtual self-construction in the "technology mirror image" created by simulation business game situation.Therefore,this thesis tries to adjust the context projection method and to form the corresponding solutions.This thesis is divided into five chapters.Chapter 1 is introduction of this research project,which mainly aims to clarify the research question against the theoretical background and research object,and to define related concepts.Chapter 2 uses two sections to sort out and summarize the virtual situation of the current simulation business games.Firstly,the basic mode and mapping gist of the situation construction mechanism of simulated business games are sorted out by case study method,and then the characteristics of the mapping relationship between the virtual situation of simulated business games and the real situation are summarized.Chapter 3 explain the characteristics of the "magic circle" shaped by the virtual situation,then mainly takes Lacan's mirror image theory as the referential framework,and uses two sections to analyze children's self-exploration in the current virtual situation of simulation business games,and then the shaping and influence of children's self-concept after self-identification,so as to find the psychological motivation of children's high loyalty to online games.Forms the perspective of balancing children's self-construction,Chapter 4 mainly tries to adjust the context projection method,and puts forward three context projection strategies to guide practice.Chapter 5 is to use the context mapping strategy proposed in the latest chapter to guide the practice of this research project.In this thesis,the design concept "online and offline hyperlinks" is put forward according to the context mapping strategy,which forms the "M'S WORLD" in this project.Therefore,this final chapter uses three sections to elaborate the creative part,design and presentation,and future prospects of the game model.At the end of the thesis,limitations of this study and the further research efforts are pointed out.
Keywords/Search Tags:Children's online games, context projection methods, Simulation business game
PDF Full Text Request
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