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Research On Persuasive Mobile Applications Design

Posted on:2019-05-13Degree:MasterType:Thesis
Country:ChinaCandidate:T Q ZhangFull Text:PDF
GTID:2518306473954459Subject:Design
Abstract/Summary:PDF Full Text Request
With the continuous development of Internet,Internet of things and the rapid development and popularization of mobile devices,people are increasingly inseparable from mobile applications in their clothing and clothing.The rise of mobile client applications and the importance of innovation for user experience design,and in the user experience are guaranteed under the premise of how to design a purpose on people's behavior and long-term and beneficial impact become the designer's focus.People often have the habit of forming good behaviors,improving themselves and managing their own needs in life,but it is very common to give up in the middle of all the factors.In order to explore the reasons behind these phenomena,through the design to help people solve problems,become better yourself,based on the behavioral design study,psychology and other interdisciplinary theory,under the guidance of combination of persuasive design and behavior habit both research,will people behavior habit is divided into several stages,help people to have better understanding on the principle of behavior change,and established the habit to mobile client application as the carrier form a kind of persuasive design model of mobile applications,subtly,more humanistic care to help people develop good habits.This article first sorts through persuasive design related guiding ideology,analyzed the mobile client applications use persuasion strategy,the behavior habits as the main domain,exploring the mobile Internet scenario behavior habits and persuasive design model of the connecting point;Again based on cognitive psychology and visual thinking in the design of the user's visual analysis,looking for more allure force product visual design framework,and reduce the user perception,make a design better rise to correctly guide users to improve the purpose of their actions,from two aspects of persuasion strategy and visual design to increase product advice,to implement the product orientation of behavior;Finally to establish habits form a kind of mobile terminal applications of persuasive design model as a guide,designed a mobile client applications to help people form a good habit of reading read "fun" in practice,and rich prophase research results in practice.
Keywords/Search Tags:Persuasion design, Visual design, Mobile application, Behavioral design, habit
PDF Full Text Request
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