Font Size: a A A

The Impact Of The Implementation Of Game Popular Science Curriculum On Elementary School Students’ Interest In Science Learning

Posted on:2017-03-23Degree:MasterType:Thesis
Country:ChinaCandidate:J LiuFull Text:PDF
GTID:2297330488987216Subject:Pedagogical ˇ¤ chemistry
Abstract/Summary:PDF Full Text Request
The form innovation of popular science education is a hot research topic in recent years, at the same time, the primary and secondary schools have accumulated a wealth of experience in the practice of school-based curriculum in addition to the national curriculum,and the popularization of science curriculum is the product of the combination of the two parts. The course of science popularization is not equal to the traditional science,popular science curriculum pays more attention to the students’ participation in the process of experience.Science curriculum specific design, the implementation of the conditions, such as the effect of the course is the need to understand the problem.This study takes the game science curriculum in Shenzhen Guangming New District as an example, and carries out the research on the design and implementation of popular science curriculum. The problem to be solved is:1, Games popular science curriculum design, including what? 2,What is the specific implementation strategy of the popular science curriculum?3, What is the effect of popular science curriculum on science learning in elementary school?In order to solve this problem, this study is divided into 5 parts. The first part is the introduction, which mainly explains the research questions, the research status and the significance of the research.The second part is the theoretical basis of the study, mainly to clarify the scientific popularization, the game, the game’s educational value, the game’s implementation strategy, from the game and science curriculum objectives, educational value, teaching contents, teaching conditions, teaching design to design the game science curriculum.The third part is the research design, including research purpose, research content and ideas, research object, research methods, game science curriculum design and implementation, and survey instrument development, which survey instrument was developed mainly from the questionnaire reliability and validity and dimension division. The fourth part is the result of the research, using the statistical software SPSS statistics 18.0 analysis questionnaire data, respectively from the overall, the four dimensions and each successively measured data analysis Game Science Curriculum on students’ science learning interest in the impact of results were analyzed. The fifth part is the conclusion and reflection, the research conclusions are discussed, and then from the conclusions of the study to give advice, and finally to reflect on the research itself and prospects.The conclusions of this study are as follows:1.Game popular science curriculum design, from the course objectives, emphasis and difficulty, teaching methods, teaching design, teaching evaluation, etc. Specific implementation process should also take into account the teaching conditions, such as teaching venues, teaching class size, teaching curriculum arrangement, teaching resources, teaching resources, etc.2.Through the different testing time as a whole and the four dimensions and each problem specific analysis, we can know that different test time was investigated in the above aspects are significant statistical differences (P<0.05), it shows that popular science curriculum has a significant impact on the improvement of students’ learning interest in science learning.
Keywords/Search Tags:popular science, games, game popular science curriculum, interest
PDF Full Text Request
Related items