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Research On The Propagation Practice Of E-Sports Events From The Perspective Of Field Theory

Posted on:2022-01-20Degree:MasterType:Thesis
Country:ChinaCandidate:N LiuFull Text:PDF
GTID:2507306521967589Subject:Journalism
Abstract/Summary:PDF Full Text Request
With the promotion of electronic technology and information science and technology,the mainstream concept of society has changed.E-sports has gradually gained a wider audience recognition.The diversified activities around E-sports also promote the formation of the phenomenon of "E-sports fever".In a short period of time,a large number of capital has been attracted to the e-sports industry,the e-sports industry chain has expanded rapidly,the scale of E-sports market has expanded rapidly,and the e-sports industry has become more and more popular Athletics has become one of the most potential industries in China.In the e-sports industry,E-sports events can be called the core content.But the communication of E-sports events is not an isolated operation system,but is full of real-time game and interaction inside and outside the e-sports events,so it presents a variety of media landscape and social effects.On this basis,E-sports events have become the field identified by Bourdieu.From the perspective of field theory,this paper systematically investigates the communication practice of E-sports events,and brings the communication practice of E-sports events,E-sports culture and E-sports users into the research of Journalism and communication.Taking "the communication influence of E-sports events" as the entry point,this paper explores "the communication practice and influence of E-sports events" from the perspective of Journalism and sociology,mainly explores how the communication practice of E-sports events realizes the transformation and flow of cultural capital in the communication process through its operation mechanism and practical logic,so as to make other audiences in the society more comfortable Accept the e-sports culture.In order to enhance the scientificity and pertinence of the analysis,this paper makes a systematic study on the communication space of E-sports events in strict accordance with Bourdieu’s field methodology.First of all,this paper defines the field of E-sports from both internal and external aspects,including the three internal conditions of E-sports as a field and the structural relationship between E-sports field and other social sub fields.On this basis,this paper discusses the communication practice of E-sports around E-sports culture,mainly explores the communication content and motivation of E-sports field,and explores E-sports from three aspects: the relationship between actors in the field,that is,the practice subject;the operation mode of E-sports field,that is,the practice capital;the communication logic of E-sports field,that is,the practice habit The communication process of field.Then it discusses the flow and transformation of cultural capital of E-sports and other social capital under the practice of E-sports communication,so as to show the diffusion of E-sports related culture in China.It is found that the e-sports events focus on enriching the content of communication,innovating the form of communication,and transmitting the cultural capital of e-sports,so as to realize the large-scale flow of E-sports related culture in China,and broaden the scope of the spread of E-sports related culture.At the same time,the culture related to E-sports is influenced by other sub fields of the society,and it also has an impact on itself,and constantly develops and improves in the interaction between various fields.In the past,the research on E-sports events and its related culture is mainly based on the theoretical perspective of Journalism and communication,mainly focusing on the relationship between E-sports events and the audience,while the research on the communication of E-sports events as a specific field is very few.This study can make a certain practical contribution to the field theory research,and also provide a new academic perspective for the communication research of E-sports related culture.
Keywords/Search Tags:field, capital, habitus, E-sports events, E-sports culture, communication practice
PDF Full Text Request
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