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Research On Digital Picture Books Based On "Gamification"

Posted on:2022-12-07Degree:MasterType:Thesis
Country:ChinaCandidate:B Y DuanFull Text:PDF
GTID:2505306773499084Subject:Computer Software and Application of Computer
Abstract/Summary:PDF Full Text Request
Combined with the development characteristics of technology in the digital age,the development trend of experience economy and the reading habits of modern users,this paper explores the era background of the development of digital picture books.Simulate users’ visual psychology and emotional experience,and analyze the interactive mode,narrative mode and aesthetic characteristics of "Gamification" digital picture books.By understanding the evolution and development of digital picture books,improve the cognition of digital picture books,and summarize the characteristics of digital picture books.Explore the psychological authorization of "Gamification" from the perspective of user needs,and analyze the pain points of user needs according to the types of players.From the perspective of "Gamification" mechanism,this paper analyzes the underlying logic and fundamental advantages of "Gamification".The interactive mode of digital picture books based on "Gamification" is studied,and the interactive logic,animation and behavior are designed from the perspective of "Gamification".This paper analyzes the narrative mode of digital picture books based on "Gamification",and designs the language mode,content structure and reading moving line from the perspective of "Gamification".Pay attention to the user experience under the "Gamification" design,and conduct in-depth research from the instinct level,behavior level and reflection level.Think about the application of "Gamification" interactive mode in the aesthetics of digital picture books,and look at aesthetic problems from the perspectives of children and adults based on the user’s aesthetic application of "Gamification";Based on the content aesthetic application of "Gamification",express the game thinking from the lens language,artistic style,media integration and narrative rhythm;Based on the visual psychological application of "Gamification",adjust the design direction according to the use and satisfaction theory and Gestalt psychology to adapt to the user’s psychology.In the process of creating "Gamification" digital picture books,we rely on classic content redesign,cultural symbols reinterpretation and digital technology innovation.The biggest feature of digital picture books is interactivity.By analyzing the actual development and existing problems of digital picture books,we can have an in-depth understanding of the interactive mode of excellent digital picture books.Put more interesting,substitutive and guiding game thinking into interactive design and multimedia integration design to bring rich sensory experience and emotional resonance to users.Create narrative driven game picture books,take narrative as the core driving force,and encourage users to "play games" and "read Games" at the same time.Combined with the "Gamification" mechanism,i.e.rules,objectives and feedback,this paper analyzes the user experience and explores the development direction of digital picture books.At this digital opportunity,in the process of creating "Gamification" digital picture books,integrate traditional culture into digital picture books,inherit and innovate.In the process of changing from paper media to digital media,the "game" digital picture books bring new interactive behavior,new narrative rhythm and new graphic style.The picture books after the transformation of media often have stronger visual expression.The participation mechanism and incentive mechanism of "Gamification" have become a new driving force for the interactive development of digital picture books."Gamification" digital picture books produce many excellent cultural IP,and form a derivative development with IP culture as the core in cross fields,such as game design,animation design,film and television creation.The expression methods of different media also provide new inspiration for the interactive design of "Gamification" digital picture books.In the "game" digital picture book,shaping sensory experience and thinking identity,improving interaction efficiency and bringing immersive reading experience to users,it also puts forward new requirements for interaction technology and illustrator’s dynamic vision.By interpreting the thinking characteristics and application mode of "Gamification",digital picture books are endowed with interactivity,experience,humanity and entertainment,providing a "Gamification" perspective for the development and innovation of digital picture books.
Keywords/Search Tags:Gamification, Digital picture book, interactive design, Immersion
PDF Full Text Request
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