Red culture is an important cultural content with important value and national spirit and educational significance in the process of social development in our country.The inheritance of red culture is of great significance to cultivating national self-confidence and national spirit.Policies and stimulate the red market to vigorously develop the red cultural industry and increase the channels for the spread of the red spirit.On the other hand,under this trend,people’s demand for red cultural derivatives has gradually increased,but the current exploration and design of people’s spiritual needs for red culture is not enough.The red museum is one of the carriers of red culture.In order to strengthen the development and dissemination of red cultural resources,the red museum needs to improve the experience to attract tourists’ participation.The experience process of the place includes three stages before the visit,during the visit and after the visit.At present,there are many excellent museums and tourist destinations for the design of the red museum before and during the visit to enhance the experience of tourists.As a reference and reference,there is little research on how to enhance the user’s sense of experience after a visit at this stage,but the United Nations World Tourism Organization(UNWTO)pointed out in 2011 that the experience after a visit is in a certain tourist destination and place.It plays a key role in the whole experience process,which means that the experience design after the visit is also particularly important.The experience after the visit to the Red Museum is a continuation of the experience before and during the visit.Adding the experience after the visit to the Red Museum can better help tourists understand the red culture spirit,deeply remember the red culture,and integrate the red culture spirit into life..Based on multi-sensory design methods and technologies,this research takes the Red Museum as the design object,explores and studies how to improve the experience in the scene after the visit,and uses the product as the carrier of design.In this process,the method of product design is followed and combined with the method of multi-sensory design.Based on the two,the framework and process of product design for post-visit experience of the Red Museum based on multi-sensory are constructed,and the design practice and test iteration are used to improve and Enhance the experience after visiting the Red Museum.The research contents of this thesis are as follows:(1)Conduct theory and case studies on multi-sensory design and post-visit experience design of the Red Museum,and construct a multi-sensory design framework and process suitable for the post-visit experience of the Red Museum.(2)Conduct a survey on tourists who have visited the Guangdong Revolutionary History Museum within a week through on-site observation and in-depth interviews,collect visitors’ deep sensory impressions of the museum and their needs and pain points for post-visit experience,and collect them through clustering.The sensory elements in the museum that can be used to enhance the post-visit experience are analyzed,and based on user data,a multi-sensory-based product design strategy for the post-visit experience of the red museum is proposed.(3)Under the guidance of the multi-sensory-based red museum post-visit experience product design strategy,the design output of experiential products is carried out,and product prototype tests are conducted to evaluate the user’s post-visit experience satisfaction,and to verify the multi-sensory-based red Experience the feasibility of the product design process and framework after the museum visit.The multi-sensory design method enhances the post-visit experience of the red museum,which not only meets the spiritual needs of tourists for red culture after their visit,but also deepens the user’s red impression to a certain extent,spreads the spirit of red culture,and realizes the red museum’s spiritual needs.meaning of education. |