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Design And Research Of Gamified Stroke Hand Rehabilitation Products

Posted on:2022-06-05Degree:MasterType:Thesis
Country:ChinaCandidate:N Q ZhangFull Text:PDF
GTID:2492306311467894Subject:Master of Engineering
Abstract/Summary:PDF Full Text Request
With the accelerating aging of our society,the incidence of stroke disease in China is increasing.Statistics show that approximately 2.4 million people suffer from stroke each year in China,and nearly 80%of these patients have hand dysfunction.Stroke hand rehabilitation can be clinically divided into the soft paralysis phase,the spastic phase and the recovery phase.In the soft and spastic phases,patients can usually be treated in a hospital or rehabilitation center with specialized resources and equipment,and passive rehabilitation is the main form of training.However,in the recovery period of stroke,patients’ rehabilitation training is mainly in the form of active training.At present,the equipment for active rehabilitation training is very limited or even rudimentary,and the training process is quite boring and tasteless,which makes patients lose interest and patience easily,resulting in less than ideal rehabilitation results.With the rise of the mobile Internet era,"gamification" products have been promoted and applied more and more.The essence of gamification refers to the use of game elements and mechanisms in scenarios and fields that are not games,in order to achieve the goal of guiding user behavior and improving user experience.This study aims to apply the theory of gamification to the field of hand rehabilitation training for stroke patients whose hand muscle strength is in the recovery stage(stage V-VI as assessed by Brunnstrom’s method),and design a gamified hand active rehabilitation training product for stroke to enhance the hand rehabilitation training experience of patients,promote the improvement of finger dexterity,joint mobility and hand muscle strength.and to verify the feasibility of gamification theory in stroke hand rehabilitation training scenarios.In this study,the DMC system and the Octagonal Behavior Analysis method of the gamification theory were described,and the gamified hand rehabilitation products at home and abroad were analyzed and reviewed.The product includes hardware for direct hand rehabilitation and game software for hand rehabilitation.After conducting design practice,this study conducted a preliminary evaluation test of the game prototype.This study used the literature research method and interview method in the user research process,and the performance test method and system usability scale method in the design evaluation process.The innovation of this study is to propose a game software design strategy for active hand rehabilitation training in stroke,which provides a reference for the gamification design of active hand rehabilitation training for stroke patients.The significance of this study is to apply the gamification theory to the field of hand rehabilitation training and explore the feasibility of gamification theory in hand rehabilitation training scenarios;to summarize the pain points of hand rehabilitation training in stroke and the design requirements of gamified hand rehabilitation products by investigating stroke patients and rehabilitation doctors,and to provide ideas for related design and research;to design a complete set of stroke hand active rehabilitation A complete stroke active hand rehabilitation system was designed and initially evaluated to provide a reference for the design of gamified hand rehabilitation products.
Keywords/Search Tags:Stroke, Manual Rehabilitation Training, Gamification, Product Design
PDF Full Text Request
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