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The Toymaker's Bequest: A Defense of Narrative-centric Game Desig

Posted on:2019-03-08Degree:M.F.AType:Thesis
University:University of Southern CaliforniaCandidate:Sohn, Jung-HoFull Text:PDF
GTID:2475390017486994Subject:Information Technology
Abstract/Summary:
In response to criticism of video games as a narrative medium, this document discusses the innovative potential of narrative-centric design where the creator's authorial voice to tell stories is the driving force of development. Drawing from prior narrative-centric works and research on narrative in games, this document argues that videogames are not only capable of telling compelling stories, but also that videogames have already established a medium specific method of storytelling that validates narrative-centric design. Divided into three parts, the first part will offer a brief overview of the value of narrative-centric games and the unique storytelling potentials of the interactive medium. Part two will review common criticisms against narrative-centric games such as ludonarrative dissonance, player agency, and systemic design. Finally, using the author's own development experience of a narrative-centric game, The Toymaker's Bequest, part three will discuss the unique design methods and challenges of a narrative-centric design.
Keywords/Search Tags:Narrative-centric
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