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The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games

Posted on:2013-05-03Degree:M.AType:Thesis
University:Simon Fraser University (Canada)Candidate:Wu, YinFull Text:PDF
GTID:2458390008489402Subject:Technical Communication
Abstract/Summary:PDF Full Text Request
Every video game has a distinct visual style however the functions of visual style in game graphics have rarely been investigated in terms of medium-specific design decisions. This thesis suggests that visual style in a video game shapes players' gaming experience in terms of three salient dimensions: narrative pleasure, ludic challenge, and aesthetic reward. The thesis first develops a context based on the fields of aesthetics, art history, visual psychology, narrative studies and new media studies. Next it builds an analytical framework with two visual styles categories containing six separate modes. This research uses examples drawn from 29 games to illustrate and to instantiate the categories and the modes. The application of this analytical framework against the games reveals a series of design heuristics. Finally, the thesis findings, framework, and heuristics are tested in the detailed close reading and analysis of visual style in two representative video games.
Keywords/Search Tags:Visual style, Video game
PDF Full Text Request
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