'Duck Hunt' FPGA game, a project on UML and digital design | Posted on:2017-08-31 | Degree:M.S | Type:Thesis | University:California State University, Long Beach | Candidate:Nguyen, Vuong D | Full Text:PDF | GTID:2458390008470942 | Subject:Computer Engineering | Abstract/Summary: | | Field Programmable Gate Array (FPGA) is rarely associated with video games. Software video games can be made using the Unified Modeling Language (UML) and high level languages such as the Extensible Hypertext Markup Language (XHTML), Cascading Style Sheets (CSS), Javascript, and jQuery; however, FPGA video games require the building of complex hardware. The goal of this project is to create an FPGA video game by combining UML and digital design.;There are advantages to starting from the hardware level such as having more control, thus giving more freedom to create design and functional specifications. The disadvantages include creating device drivers. By using the Rational Unified Process (RUP) as the development process, a Duck Hunt FPGA Game is created that proves how software video game development is different compared to FPGA game development. | Keywords/Search Tags: | FPGA game, UML and digital design, Software video, Video game, FPGA video, Game development | | Related items |
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