Real-time water simulation and rendering using features of the latest OpenGL-capable graphics hardware
Posted on:2008-03-31
Degree:M.S
Type:Thesis
University:Iowa State University
Candidate:Kopecky, Kenneth Edward, II
Full Text:PDF
GTID:2448390005951300
Subject:Computer Science
Abstract/Summary:
This thesis discusses methods of easily rendering and simulating water, as well as simulating its effect on, and the effects on it from, physical objects.