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Real-time water simulation and rendering using features of the latest OpenGL-capable graphics hardware

Posted on:2008-03-31Degree:M.SType:Thesis
University:Iowa State UniversityCandidate:Kopecky, Kenneth Edward, IIFull Text:PDF
GTID:2448390005951300Subject:Computer Science
Abstract/Summary:
This thesis discusses methods of easily rendering and simulating water, as well as simulating its effect on, and the effects on it from, physical objects.
Keywords/Search Tags:Rendering, Simulating
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