Font Size: a A A

Experience Design And Research Of Science Exhibition For Children

Posted on:2021-02-04Degree:MasterType:Thesis
Country:ChinaCandidate:H M ZhangFull Text:PDF
GTID:2439330611967756Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
In recent years,science venues in China has gradually increased,and the attention to children's education has gradually increased.However,due to the lack of experience of children's exhibitions,the phenomenon that children's exhibitions are simply equated with amusement institutions appeared so frequently that children can not learn the knowledge.From the advanced science exhibition concept,interactive form of children's science popularization exhibition has gone through four stages: looking,touching,operation and interaction.Therefore,the focus of the children's science exhibition is not only to arouse children's interest,but also to arouse their thinking.This paper takes the visceral assembling project of Guangdong Science Center as an example,analysis learning law and exhibit behavior.The purpose of this paper is to propose a reasonable strategy for children's science exhibition to change the problem of playing without learning.Firstly,I discussed the trend of the exhibition abroad and the status of the exhibition in China,and clarified the exploration direction of the exhibition design in China.Secondly,for the main participants from 6 to 12 years of age,I discussed the law of cognition and did field research on projects,to clarify the optimization direction of the project.Furthermore,I optimized the knowledge system of the project.Finally,I proposed an optimal solution to the problem of the boring information and lack of feedback.I reconstructed a new system,information architecture and the task,and I designed for the hardware and cartoon,to enhance the experience of popular science exhibitions for children.For the content,professional knowledge was deleted to help children understanding.At the same time,the introduction of four systems was added.The media followed the operation form of hands-on assembly to retains its interest.The feedback function is added to the entity model to enhance the real-time and effectiveness of educational guidance.The animation replaces the text description to enhance the experience of children's science exhibition.
Keywords/Search Tags:science exhibition for children, visceral assembly, experience, information, feedback
PDF Full Text Request
Related items